Documentation

Build interactive CSS 3D scenes faster

Learn the core workflow for creating, editing, saving, and exporting projects in CSS-3D.

Open Builder

Quick Start

  • Sign in with GitHub and open the Builder UI.
  • Add a plane, cube, polygon, cylinder, sphere, light, or container from the object panel.
  • Select objects to edit transform, materials, borders, and face-level options.

Scene Controls

  • Use move/scale/rotate gizmos to manipulate objects in 3D space.
  • Press W for move gizmo, S for scale gizmo, and R for rotate gizmo.
  • Use / to isolate the selected object and press / again to exit isolation.

Origin Point

  • Transform Origin defines the pivot used by rotate and scale operations for the selected object.
  • Use Origin X (%) and Origin Y (%) in the Transform panel to move the pivot from center (50, 50) to any custom point.
  • Preset buttons (Center, TL, TR, BL, BC, BR) quickly snap the pivot to common anchor points.
  • Origin values support negative numbers and values above 100, so the pivot can be placed outside object bounds.
  • Viewport gizmos are drawn at the object origin point; when a cube face is selected, the gizmo anchors to that face center.

Key Events

  • W / S / R: activate Move / Scale / Rotate gizmo and arm keyboard transform mode for the selected object.
  • After W, S, or R press X, Y, or Z to choose an axis (for scale, Z is available only on cubes and cylinders).
  • Press 1 / 2 / 3 / 4 / 5 / 6 to switch the viewport to Top / Bottom / Left / Right / Front / Back views.
  • Type a numeric value (supports +, -, and decimals) to apply axis delta in real time; Backspace edits the value.
  • Enter confirms the keyboard transform; Esc cancels and restores the object to its original values.
  • Ctrl+Z (or Cmd+Z on macOS) performs undo, except while typing in input/textarea/select fields.
  • Delete removes the selected object from the scene (cascading deletion for child objects in containers).
  • / toggles isolation mode for the selected object (all other objects are hidden until toggled again).

Object Types

  • Plane: basic rectangular div surface with color/image/video backgrounds.
  • Cube: six editable faces with separate material and border controls.
  • Polygon: editable multi-corner shape with adjustable side count and point positions.
  • Cylinder: segmented curved surface with top/bottom caps and per-surface blur controls.
  • Sphere: tiled CSS 3D shell with consistent color and dynamic light/shadow shading.
  • Light: emissive helper object used as the nearest light source for scene shading.
  • Container: grouping node for organizing scene hierarchies.

Animation Timeline

  • Create clips in the timeline panel and edit keyframes per object lane.
  • Each object has its own lane so markers at the same timestamp do not overlap selection.
  • Right-click a lane to open the context menu and add a marker at the clicked time.
  • Use play/pause and scrubbing to preview interpolation directly in the viewport.
  • Interpolation modes include linear, ease-in, ease-out, and ease-in-out.
  • Animation clips are saved with your scene and restored when the scene is loaded.

Save and Export

  • Save uploads your scene JSON to Firestore and keeps a reusable app URL.
  • Preview routes render saved scenes and keep viewport rotation settings.
  • Export downloads a ZIP containing HTML and CSS for all supported objects, with optional JS controls and 360 animation.
  • You can choose an animation clip in the header before export to bake timeline animation into the export.
  • When a clip is selected, clip export is used and 360 export is disabled for that export run.
  • Export JSON downloads your full scene snapshot for backup or sharing.
  • Import JSON adds the snapshot into your current scene inside a new root container (it does not replace your current scene).

Mirror Modifier

  • The Mirror Modifier allows you to create symmetrical copies of objects across the X, Y, or Z axes.
  • Select an object, then click the "Mirror" button in the Modifiers panel (right section) to open mirror options.
  • Choose one or more axes to mirror your object. The preview updates in real time.
  • Apply the modifier to commit the mirrored geometry, or cancel to revert.
  • Mirrored objects inherit materials, transforms, and can be further edited or grouped.
  • Use the Remove button in the Mirror Modifier panel to delete the modifier from the selected object.